Acid Hands

The caster holds out their hands as a thin sheet of corrosive liquid shoots forth from them. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 2d6 acid damage on a failed save, or half as much on a successful one.

At Higher Levels: When this spell is cast using a spell slot of 2nd level or higher, the damage is increased by 1d6 per slot level.