Handcandle

A flame springs forth from the caster's palm. The flame can be either red or white, thought switching between them is a bonus action. The flame can be hidden by the caster closing their hand; this does not end the spell.

Red Flame: Hot but not particularly bright, this flame can be used to ignite flammable materials, cook food, or to scorch beings touched by it (dealing 1d8 fire damage). A melee attack roll must be made to hit.

White Flame: Bright but cool to the touch, this flame cannot set anything on fire and does no damage, but sheds bright light in a 15-foot radius and dim light for an additional 10 feet.