Distraction

One creature the caster can see must make a Wisdom saving throw or become incapacitated until the beginning of your next turn, too preoccupied by its own thoughts, too distracted by shiny things or other nick-nacs around it to notice any movement, sound, or smell around them.

Creatures with an Intelligence of or that are immune to being charmed are unaffected by this spell.

A creature that is in combat has advantage on its saving throw.